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The scripts provided here will not run the make install commands by default. s - Causes the script to sleep for a number of specified seconds when starting. s - Causes the script to sleep for 1 second when starting. WARNING -r will require a forced quit or Ctrl+C to stop !! r - Waits for the process to close and then restarts Mudlet. d - Enables logging output to a file, used for debug and support. q - Disables all prompts and console output. x - Disables prompting for input but displays output. ![]() The run-mudlet.sh script can optionally be passed a combination of flags defined as follows: A direct path to this script will be printed by the build script. In order to run the build after it finishes compiling you must always use the run-mudlet.sh script. Mudlet string functions zip#NOTE: The 2 links below no longer work but their contents is in the zip at the top of this page.Ĭhmod +x. These commands should get most Debian-based users up and running: Mudlet string functions code#The code here has been tested with Debian 8.5, Ubuntu 14.04, and 16.04. ![]() This branch is the active development branch, it has the latest custom code stuff and may be unstable at times. The error can be fixed if you are sufficiently advanced with Linux and compiling software.įae's Mudlet is a Fork of Mudlet 2.1 intended to expand IRC and other functionality in Mudlet, mainly for the needs of Botman - A 7 Days To Die Server Manager. If instead the build ends with errors, you will most likely need to downgrade your Ubuntu to no newer than 16.04. It will finish by briefly test running Mudlet and you should see it flash up for a second. The higher the number, the faster it will build. It will also ask how many of the available processors to use during the build. If you select option 2 it will build the default Mudlet not the modded Mudlet. build-mudlet.shĪt this point it will want to build Mudlet for you and will ask you some questions. Open a terminal where you downloaded the zip and type unzip -x ModdedMudlet.zip The github repo no longer exists but here is its contents with minor modifications to the install steps so you can still build TheFae's modded Mudlet if you want. Alternatively you can use the current release of the official Mudlet binary for Linux found here. Note that as of writing, none of the Legend packages take any parameters, required or optional.These instructions will build TheFae's modded Mudlet. If you need to send additional parameters for the requested package, you can do so: The following script can be used to send a request to the MUD: Additionally, some broadcasted messages can also be requested if you need to refresh the data before the MUD would broadcast again. Some messages must be manually requested. The MUD will not broadcast every message that is available. You can also match partial packages to trigger on multiple GMCP messages.įor example, you can set the pattern to gmcp.char to trigger on any character related GMCP message. Mudlet string functions full#A full list of available packages can be found here. For example, the char.status package would be added to the event handlers as. This package name must be prepended by gmcp. Enter the package name in the Add User Defined Event Handler field and hit the "plus" sign to add it. This can be done by creating a GMCP script.Ĭreate a new script (not a trigger) and give it a name. Sometimes you need to be able to trigger off of a GMCP message. Instead, it is recommended to use the display function to print objects to the screen. If you try to echo() however, it will not work because that is an object containing all of the prompt code values. If you try to echo(), it will work because that is a string for the Area Name. Mudlet automatically saves all data from GMCP messages in a global gmcp variable.įor example, if you wanted to read the area name from the prompt, you can do this at any time, from anywhere via the following variable:įor debugging purposes, please note that the echo function will not work with objects, only strings. The full list of packages and their message types can be found here. There are two types of GMCP messages, broadcasts and requested messages.īroadcast messages will happen automatically, while requested messages will only be sent by the MUD if the client requests them. Once GMCP is enabled, the MUD will begin sending GMCP messages. In the settings, under the Game Protocols section, ensure the Enable GMCP checkbox is checked. Once a session is opened, open the Settings: In Mudlet you can enable GMCP via the Settings for your session. ![]()
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